Why? I like being up-to-dateīy the way, for those of you who are interested, here are the pictures of my skin: If anybody can resolve this issue, I will be very thankful and will update my model straight away. I guess I'm gonna stick to the updated textures and characters.sbc, using an outdated mwm(which still works.). I was going into ground, so much graphical weirdness. Using the new astronaut xml, my model looked VERY weird. Now there are red, white, blue and yellow subsections? I just staid on my old astronaut xml and only updated the Characters.sbc file and the character's _me textures, my model worked like a charm. Update 01.047.016 broke my custom character skin when using the new ModelPack.zip astronaut xml. I think my character looks too sharp in game, I tried switching scales, but it just didn't want to look as the original _ns + things I added. I am using Adobe Photoshop CS6 Extended, I also have CC installed but NVIDIA normal map filter won't work with CC, so I am using Adobe Photoshop CS6 Extended. Also, when exporting as a dds I click on Normal Map settings, check convert to Tangent(100% misspelled) Normal Map and use the same normal map filter settings as on the filter itself. I use scale 15, Animate lights, Average RGB. So, I was wondering what NVIDIA Normal Map Filter settings KeenSWH uses for their Astronaut skin.
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